Is the Use of Video Games as an Escape From Real-Life Stress Good

Is the Use of Video Games as an Escape From Real-Life Stress Good

May 17 2025 TalktoAngel 0 comments 353 Views

Whether it’s work pressure, academic demands, social expectations, or personal struggles, people are constantly seeking ways to unwind and recharge. One increasingly popular method of escape is video gaming. But is turning to video games to cope with stress truly helpful, or does it risk becoming a harmful habit? Let’s explore the dual-edged nature of using video games as a form of escapism.


The Appeal of Video Games as an Escape

Video games are immersive, engaging, and offer a break from the often monotonous or overwhelming experiences of daily life. They provide a world where players can be heroes, solve problems, build cities, or simply exist in a vastly different reality—and often more controllable—than their own. For many, gaming becomes a haven, a temporary retreat from real-world stressors.

Here are some reasons why video games are so appealing for stress relief:

  • Instant Gratification and Achievement: Games often provide clear goals and rewards. Achieving a level or completing a quest releases dopamine, the brain’s “feel-good” chemical, offering a sense of accomplishment that might be lacking in the real world.
  • Immersive Worlds: Unlike most other hobbies, games offer a deep sense of immersion. Whether it’s a fantasy realm, a historical setting, or a futuristic battleground, the players can lose themselves in a completely different environment.
  • Social Connection: Multiplayer games and online platforms allow people to connect with others globally.

Control and Agency: In a game, the player has more control over outcomes compared to real life. This sense of mastery and predictability can be comforting in times of uncertainty or emotional distress.


When Escapism Becomes Avoidance

While using video games to unwind is not inherently bad, problems arise when gaming becomes a primary or exclusive coping mechanism. Relying solely on video games to escape from problems may prevent individuals from facing and resolving their real-life issues.

Here are some signs that gaming escapism may be turning into unhealthy avoidance:

  • Neglecting Responsibilities: Missing work, school, or personal obligations to play games could be a red flag.
  • Social Isolation: If gaming replaces real-world relationships and interactions, it may contribute to social withdrawal.
  • Sleep Disruption: Staying up late to play can lead to fatigue and poor mental health, further exacerbating stress.
  • Emotional Dependence: If someone becomes irritable, anxious, or depressed when not gaming, it could indicate psychological dependence.
  • Avoidance of Emotions: Instead of processing emotions like sadness, anger, or anxiety, gaming might be used to numb or suppress them.

In such cases, escapism is no longer a helpful break—it’s a barrier to growth, resilience, and emotional well-being.


Psychological Perspective: Adaptive vs. Maladaptive Escapism

From a psychological standpoint, escapism isn’t inherently bad. 

  • Adaptive escapism includes engaging in healthy distractions to regulate emotions, take a mental break, and return to real-life tasks with renewed energy. For instance, playing a game for an hour after a long day at work can be refreshing and help reset the mind.
  • Maladaptive escapism involves chronic avoidance, emotional numbing, and detachment from reality. In this state, the individual may lose the ability to cope with stress in functional ways and instead develop a dependency on gaming to feel okay.

The key lies in balance and awareness. Video games can be a part of a healthy coping toolbox, but they should not replace problem-solving, emotional processing, or interpersonal connections.


Can Video Games Help Mental Health?

Surprisingly, yes—when used mindfully. Research has shown that certain types of video games can promote mental health and well-being:

  • Narrative-driven games may help with emotional insight and empathy.
  • Mindfulness-based games and relaxation games are designed to lower stress and anxiety.
  • Cooperative multiplayer games promote social bonding and teamwork skills.

Furthermore, some therapists have even integrated gaming into their treatment plans, particularly for adolescents and young adults, as a bridge to build rapport or to address issues like social skills, self-esteem, or frustration tolerance.


Tips for Healthy Gaming as a Coping Strategy

If you or someone you know uses video games to manage stress, here are a few tips to ensure it remains a healthy outlet:

  • Set Time Limits: Use timers or parental controls to ensure gaming doesn’t interfere with sleep, work, or relationships.
  • Choose Games That Uplift You: Avoid games that make you feel more agitated, frustrated, or socially isolated.
  • Balance With Other Coping Strategies: Include exercise, journaling, talking to friends, or meditation in your stress-management techniques.
  • Be Mindful of Triggers: Notice if you tend to game more when feeling overwhelmed or emotionally drained. Pause and ask yourself what you're avoiding.

Reflect, Don’t Escape Completely: After a gaming session, consider how you feel. Are you more relaxed or more disconnected from your emotions? This can guide your usage.


Conclusion

Using video games as an escape from real-life stress isn't necessarily bad—it all depends on how often, why, and in what way you engage with them. Just like a good story, a well-designed game can offer a temporary mental break. But it’s important to return to the real world with resilience and clarity. If gaming becomes your only coping tool, it may be time to explore healthier strategies. Seeking support through online counselling or talking to the best psychologist near me can help you manage stress more effectively and build lasting emotional strength.

Contributed By: Contributed by Dr. (Prof.) R. K. Suri, Clinical Psychologist and Life Coach, &. Ms. Srishti Jain, Counselling Psychologist.

References 


  • Bányai, F., Zsila, Á., Király, O., Maraz, A., Elekes, Z., Griffiths, M. D., & Demetrovics, Z. (2019). Problematic social media use: Results from a large-scale nationally representative adolescent sample. PLOS ONE, 14(1), e0206206. https://doi.org/10.1371/journal.pone.0206206
  • Reinecke, L. (2009). Games and recovery: The use of video and computer games to recuperate from stress and strain. Journal of Media Psychology: Theories, Methods, and Applications, 21(3), 126–142. https://doi.org/10.1027/1864-1105.21.3.126



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